Connect with us

Tech

How a gaijin studio made the beautiful unrealism of Ghost of Tsushima

Nate Fox, game director at Sucker Punch for Ghost of Tsushima, talks with GamesBeat about the making of the samurai epic and the inspirations for it.

Published

on

How a gaijin studio made the beautiful unrealism of Ghost of Tsushima

Nate Fox, game director at Sucker Punch for Ghost of Tsushima, talks with GamesBeat about the making of the samurai epic and the inspirations for it.
Read More

Continue Reading